
You can find more details on the game’s official website.Įditor’s Note: After publication we updated the Comfort section because we misprinted the wrong details there after copying over formatting details.As I proceeded to the allocated cinema in my town’s eight-screen multiplex, the usher who had just handed me my ticket stub said in a soft and slightly nervous tone, “Good luck.” I remember in that moment feeling an ounce of regret seep into my 15-year-old mind questioning if I would be able to handle seeing a film that I was convinced was anything but fiction. It’s also compatible with Quest 1, you can read about the differences in the review up above. This review was conducted using an Oculus Quest 2, but the game is slated to come to other VR headsets later. You can find Blair Witch VR on Oculus Quest starting at 10AM PT today for $29.99. This doesn’t quite soar to the same heights as something like Five Nights at Freddy’s (on every VR platform) in terms of sheer jump scares, or even The Exorcist VR (on every VR platform) or Resident Evil 7 VR (on PSVR) in terms of highly-concentrated VR horror-fueled tension, but it easily ranks as one of the scariest horror games yet for the Oculus Quest.įor more on how we arrive at our scores, check out our review guidelines. Horror naturally lends itself to the immersive realms of a VR headset and it doesn’t get a whole lot more unsettling than the iconic Blair Witch franchise. Frankly, this setting fits VR like a blood-soaked glove and I hope to see more Blair Witch games in VR after this. Blair Witch VR Review Final VerdictĪs far as ports of non-VR games go, Blair Witch VR is quite great as it manages to be better than its non-VR predecessor in basically every way. It’s quite detailed and pretty to look at, even if you constantly feel like you’re being stalked. Just like the non-VR counterpart, Blair Witch VR clocks in at around six hours, but I could see it taking longer if you get really stuck or if you genuinely enjoy exploring the forest. They’ve done a good job here of making this feel like a game that was made for VR, but every now and then you’re reminded that it was, in fact, a non-VR game first - such as with the letterboxed cutscenes that aren’t 360 or 3D. This means you can manually pet the dog (that’s very important in my opinion) and reach out to pick up things in the environment. Specifically, you have hand presence now. There isn’t really anything new here in terms of the story and content, but rather the way it’s played is all new. Generally speaking, this is the same as the non-VR game. Read More: Why Blair Witch Is The ‘Perfect Fit’ For VR Horror It’s a slow-paced, creepy psychological horror game that does a really nice job of immersing you in the unsettling atmosphere surrounding the Blair Witch’s legacy.

The year is 1996, so don’t expect to see a lot of modern technology being used.


In Blair Witch VR you take on the role of Ellis, a former police offer with a troubled past that joins a search party searching for a young boy that’s gone missing in the Black Hills Forest. Instead, it just takes place in the same universe, kind of like The Exorcist: Legion VR relates to that franchise. Now, even though this game is simply titled Blair Witch (or in this case Blair Witch VR) it’s not actually tied to the film directly.
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The ending for the original Blair Witch film, how the camera just drops and cuts off at the end like that, really stuck with me as a kid.
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I love slow-building tension and genuinely unsettling characters that make your skin crawl.
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It’s often credited as the source of the now-ubiquitous personal hand camera POV format in films and was essentially one long, creepy, family movie gone wrong. The Blair Witch Project is one of my favorite horror movies.
